<tabber>Upgrades=

Tower Tier HP Dmg Armor Respawn Specials
Berserker 1 250 14-20 14s Dodge, Ranged
Sky Guardian 1 300 18-28 12s Air, V Fast, Dash attack
Swords Mage 2 220 12-18 30% 10s Part magic dmg, Ranged
Stone Giant 2 180 14-20 60% 16s 4 Unit, Area dmg chance

Mages 125-200-275-375= 975[edit | edit source]

Tower Tier Dmg Range Rate Specials
Enchanter 1 Heals Allies
Warlock Witch 2 Dmg over time
Spell bender 2 Bolts
Black Magi 2 Great 1s Med Accurate Target
Elementalist 1 Great 1.4s Slow Area dmg
Time Walker 3 60-100 Extreme 1.8s V Slow Teleports

Druids 100-160-250-300[edit | edit source]

Tower Tier Dmg Range Rate Specials
Great Old Rock 1
Dragoneer 2
Necrolith Square 2
Sonic Radar 1
Nuclear
1- 1

2- 1

3- 1

4- 1,2

5- 1,2

6- 1,3

7-3

8-4

9- 4, 2, 3

10- 5, 4, 3

11- 4, 3

12- 5,3

13- 4

14- 4

15- 5

12-10-8-, 100-80-60

Upgrades-Ranged, Magic & Artillery[edit | edit source]

No Ranged Magic Tesla
1 Dmg Dmg Dmg
2 Range Range Range
3 Speed Speed Speed
4 Cost Cost Cost
5 Reduced miss chance

Piercing

Critics/ Piercing/ Max dmg

to non-fielded units

Attacks hits more enemies

& improves radius

6 Max dmg to nearby Lowers resistance & does

small area dmg

25-75% true dmg

+Critics

7 Poisons-lowering

healing (True dmg)

Burns over time

(True dmg)

Max dmg to units

in range or raduis

8 Triple Shots Immobilizes for 0.5s

in every hit

Attacks puts mines in ground

shocking-(true dmg) enemies

9 Slows enemies by 25%

for 0.5s,1s

Summons golems

that deal magic dmg

Targets share dmg to their

nearby allies

10 shots targets multiples/

+dmg to single targets

When idle attacks in out range Stuns for 1s then slows

by 25% for 0.5s

11 Weakens targets that

take +dmg from all targets

Shapeshifts multiple enemies

into 1 harmless unit

Attacks explode twice

dealing more dmg

12 Boosts range of towers,

units for limited times

Silences enemy special abilities When loading attacks

quakes and damages

nearby enemies

Barracks, Enforcer & Snow Shower

No. Barracks Enforcer Shower
1 HP HP Dmg
2 Dmg Dmg Radius
3 Armor Armor +Bolts
4 Cost CD CD
5 Heals +25%

CD 1s-

Doesn't time out Directly hits

taking no time

6 Dodge (20%)

25% speed

Can move in

the map

Bolts deals Ice-(True dmg) also

scorches ground which has same effects

7 Nearby killed enemies

give more gems

Improves speed and teleports in the map Bolts that directly hits stuns target for 2s
8 +Rally range

2s-3s CD

+25% healing

Has equal chance to range, deal melee magic or do whirlwind attack Bolts explodes and drops mines waiting for victims to explode
9 Whirlwind attacks when struck Heals themselves & allies in combat Bolts teleports enemies
10 Has equal chance to block flying units 3rd Unit
11 Cloaks so rangers can't attack from distance
12 Armor can return dmg & makes them Immune for a period
Infantry Gun Beam Rocket
Slow Ranged Heal Disable Phases Trap
Slow Curse Spectre Cluster
Lower Armor Durations Reload

|-|Throwers/Ranged=

Tower Damage Range Speed Cost Specials
Harpooner Heights 3-6 Short Fast 0.5s 75
Piker Heights 8-16 Med Med 0.6s 120
Ranger Heights 16-32 Longer Med 0.8s 175 2 Target

|-|Melee Barracks/ Infantry=

Basic soldiers are special at blocking ground enemies are durable, moves and attacks faster.

Tower Dmg Cost HP Respawn Speed Limit Specials
Swordsmans' Quest 2-5 75 60 12s Med 2 2x dmg chance
Ghostbusters' Quest 5-8 120 120 12s Med 2 20% Dodge
Airborne Quest 10-15 175 180 12s Fast 2 Air Combat
Cyber Specialist 8-12 200 190 8s Slow 3 35% Shield

Cloak

|-|Ray/Magic-Laser=

All Masterminds shoots Energy-Balls bypassing magic resistance

Tower Damage Range Speed Cost Specials
Master Mind 15-22 Long V (Slow) 2.5s 125
Black Ray 30-50 Great Slow 2s 200
Necro Beam 50-85 Extreme Med 1.8s 275 Lowers Resist by 75% for 1.5s -3 shots

|-|Plasma Cannons/Area-Splash= All of these towers effect multiples, targets air & deals 50% Magic, 50% Energy dmg.

Techno-Electron-Steam-Levitator-Advanced

Tower Damage Range Speed Cost Housing Specials
Electro Coil 4-9 Med Slow 1.5s 100 2 Air Target, 50% Magic 50% Energy
Thundervolt 9-24 Longer Slow 1.5s 160 2 Air Target, 50% Magic 50% Energy
T.E.S.L.A. 12-30 Great Slow 1.5s 250 3 3 targets
Earth Shaker Med V Slow 2.5s 375 5-8 Effects all i its range
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