<tabber>Upgrades=
Tower | Tier | HP | Dmg | Armor | Respawn | Specials |
---|---|---|---|---|---|---|
Berserker | 1 | 250 | 14-20 | 14s | Dodge, Ranged | |
Sky Guardian | 1 | 300 | 18-28 | 12s | Air, V Fast, Dash attack | |
Swords Mage | 2 | 220 | 12-18 | 30% | 10s | Part magic dmg, Ranged |
Stone Giant | 2 | 180 | 14-20 | 60% | 16s | 4 Unit, Area dmg chance |
Mages 125-200-275-375= 975[edit | edit source]
Tower | Tier | Dmg | Range | Rate | Specials |
---|---|---|---|---|---|
Enchanter | 1 | Heals Allies | |||
Warlock Witch | 2 | Dmg over time | |||
Spell bender | 2 Bolts | ||||
Black Magi | 2 | Great | 1s Med | Accurate Target | |
Elementalist | 1 | Great | 1.4s Slow | Area dmg | |
Time Walker | 3 | 60-100 | Extreme | 1.8s V Slow | Teleports |
Druids 100-160-250-300[edit | edit source]
Tower | Tier | Dmg | Range | Rate | Specials |
---|---|---|---|---|---|
Great Old Rock | 1 | ||||
Dragoneer | 2 | ||||
Necrolith Square | 2 | ||||
Sonic Radar | 1 | ||||
Nuclear |
1- 1
2- 1 |
3- 1
4- 1,2 |
5- 1,2
6- 1,3 |
7-3
8-4 |
9- 4, 2, 3
10- 5, 4, 3 |
11- 4, 3
12- 5,3 |
13- 4
14- 4 |
15- 5 |
12-10-8-, 100-80-60
Upgrades-Ranged, Magic & Artillery[edit | edit source]
No | Ranged | Magic | Tesla |
---|---|---|---|
1 | Dmg | Dmg | Dmg |
2 | Range | Range | Range |
3 | Speed | Speed | Speed |
4 | Cost | Cost | Cost |
5 | Reduced miss chance
Piercing |
Critics/ Piercing/ Max dmg
to non-fielded units |
Attacks hits more enemies
& improves radius |
6 | Max dmg to nearby | Lowers resistance & does
small area dmg |
25-75% true dmg
+Critics |
7 | Poisons-lowering
healing (True dmg) |
Burns over time
(True dmg) |
Max dmg to units
in range or raduis |
8 | Triple Shots | Immobilizes for 0.5s
in every hit |
Attacks puts mines in ground
shocking-(true dmg) enemies |
9 | Slows enemies by 25%
for 0.5s,1s |
Summons golems
that deal magic dmg |
Targets share dmg to their
nearby allies |
10 | shots targets multiples/
+dmg to single targets |
When idle attacks in out range | Stuns for 1s then slows
by 25% for 0.5s |
11 | Weakens targets that
take +dmg from all targets |
Shapeshifts multiple enemies
into 1 harmless unit |
Attacks explode twice
dealing more dmg |
12 | Boosts range of towers,
units for limited times |
Silences enemy special abilities | When loading attacks
quakes and damages nearby enemies |
Barracks, Enforcer & Snow Shower
No. | Barracks | Enforcer | Shower |
---|---|---|---|
1 | HP | HP | Dmg |
2 | Dmg | Dmg | Radius |
3 | Armor | Armor | +Bolts |
4 | Cost | CD | CD |
5 | Heals +25%
CD 1s- |
Doesn't time out | Directly hits
taking no time |
6 | Dodge (20%)
25% speed |
Can move in
the map |
Bolts deals Ice-(True dmg) also
scorches ground which has same effects |
7 | Nearby killed enemies
give more gems |
Improves speed and teleports in the map | Bolts that directly hits stuns target for 2s |
8 | +Rally range
2s-3s CD +25% healing |
Has equal chance to range, deal melee magic or do whirlwind attack | Bolts explodes and drops mines waiting for victims to explode |
9 | Whirlwind attacks when struck | Heals themselves & allies in combat | Bolts teleports enemies |
10 | Has equal chance to block flying units | 3rd Unit | |
11 | Cloaks so rangers can't attack from distance | ||
12 | Armor can return dmg & makes them Immune for a period |
Infantry | Gun | Beam | Rocket |
---|---|---|---|
Slow Ranged | Heal Disable | Phases | Trap |
Slow Curse | Spectre | Cluster | |
Lower Armor | Durations | Reload |
|-|Throwers/Ranged=
Tower | Damage | Range | Speed | Cost | Specials |
---|---|---|---|---|---|
Harpooner Heights | 3-6 | Short | Fast 0.5s | 75 | |
Piker Heights | 8-16 | Med | Med 0.6s | 120 | |
Ranger Heights | 16-32 | Longer | Med 0.8s | 175 | 2 Target |
|-|Melee Barracks/ Infantry=
Basic soldiers are special at blocking ground enemies are durable, moves and attacks faster.
Tower | Dmg | Cost | HP | Respawn | Speed | Limit | Specials |
---|---|---|---|---|---|---|---|
Swordsmans' Quest | 2-5 | 75 | 60 | 12s | Med | 2 | 2x dmg chance |
Ghostbusters' Quest | 5-8 | 120 | 120 | 12s | Med | 2 | 20% Dodge |
Airborne Quest | 10-15 | 175 | 180 | 12s | Fast | 2 | Air Combat |
Cyber Specialist | 8-12 | 200 | 190 | 8s | Slow | 3 | 35% Shield
Cloak |
|-|Ray/Magic-Laser=
All Masterminds shoots Energy-Balls bypassing magic resistance
Tower | Damage | Range | Speed | Cost | Specials |
---|---|---|---|---|---|
Master Mind | 15-22 | Long | V (Slow) 2.5s | 125 | |
Black Ray | 30-50 | Great | Slow 2s | 200 | |
Necro Beam | 50-85 | Extreme | Med 1.8s | 275 | Lowers Resist by 75% for 1.5s -3 shots |
|-|Plasma Cannons/Area-Splash= All of these towers effect multiples, targets air & deals 50% Magic, 50% Energy dmg.
Techno-Electron-Steam-Levitator-Advanced
Tower | Damage | Range | Speed | Cost | Housing | Specials |
---|---|---|---|---|---|---|
Electro Coil | 4-9 | Med | Slow 1.5s | 100 | 2 | Air Target, 50% Magic 50% Energy |
Thundervolt | 9-24 | Longer | Slow 1.5s | 160 | 2 | Air Target, 50% Magic 50% Energy |
T.E.S.L.A. | 12-30 | Great | Slow 1.5s | 250 | 3 | 3 targets |
Earth Shaker | Med | V Slow 2.5s | 375 | 5-8 | Effects all i its range |